Nov 15, 2008, 11:39 PM // 23:39
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#21
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Krytan Explorer
Join Date: May 2006
Location: Croatia
Guild: Precko Boys [PREX]
Profession: W/
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How about: you increase adrenalin cost to 10 and not make it loose all your energy. It would be similar to Final thrust, only a bit stronger and elite version. It would be much better then the current state and i don't see it as overpowered.
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Nov 16, 2008, 02:09 AM // 02:09
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#22
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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1) Use Decapitate
2) Switch to a +5 energy Axe
3) Use Critical Chop (1 second activation)
Still get your finishing blow in after the energy/adrenaline loss. Due to the extreme drawback of losing all energy and adrenaline, I would agree this skill needs more to it. Damage isn't what should be added though, as it already deals a large package of damage. Bleeding wouldn't be bad as a cover condition for the Deep Wound. The gauranteed Critical hit is nice, but not enough. Bleeding wouldn't be over powered, but maybe not enough. Not able to be blocked would be nice, making Blind or hexes the only counter to it.
Not really sure what would be best. Lots of options I see possible though. Even an activation time of 1 second or less would help.
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Nov 16, 2008, 10:24 PM // 22:24
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#23
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Krytan Explorer
Join Date: Nov 2007
Guild: [SOS]
Profession: Rt/
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I think the point of Decapitate is to use it at the end of a chain, so that you have the adrenaline to power it and nobody left to use energy attacks on once you use it.
I would like to see some Axe Mastery skill reworked, though, since many of them are very conditional. Hammers, too.
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Nov 16, 2008, 11:46 PM // 23:46
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#24
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Frost Gate Guardian
Join Date: Nov 2008
Location: Baltimore
Profession: W/
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How about...
Decapitate
Elite Axe Attack. Deals +5...41...50 damage plus an additional +1 damage for each point of adrenaline and energy lost. Inflicts Deep Wound condition (5...17...20 seconds). Automatic critical hit. You lose all adrenaline and Energy.
Something like that would make it somewhat decent in the way that it can start a big spike.
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Nov 16, 2008, 11:51 PM // 23:51
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#25
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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^ Nothing says E/W axe warrior like that suggestion. I wouldn't do it because saccing 50+ energy for 50+ damage isn't smart, but still. Gimmicky ideas just don't appeal to me.
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Nov 17, 2008, 02:45 AM // 02:45
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#26
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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I think the only change this skill needs is take out the lose all adrenaline description and replace it with lose 10 or 15 energy.
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Jan 05, 2009, 12:03 AM // 00:03
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#27
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Academy Page
Join Date: Oct 2008
Guild: [zulu]
Profession: R/
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nvm decap isnt gonna get changed right now, they changed every other warrior elite but this 1 because the developers (in spite of me) don't listen to ANONYMOUS EMU-ppl. No worries! ill try to get decap changed later when the GW population gets cut in half again and my voice will be STRONGER FASTER BETTER! thanks for all comments and additional ideas on how to change decap!
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